Greening Games
The goal of the project “Greening Games Building Higher Education Resources for Sustainable Video Game Production, Design & Critical Game Studies” (2021-2024)” was to develop, test and distribute flagship didactic materials addressing the interdisciplinary nature of green digital gaming. These were tested in selected higher education programs in Germany, the Netherlands, Czechia and Finland. Currently, we are working on the online repository, which will allow us to share all the developed materials as open access content for the broader academic and teaching community. It is our core strategic responsibility to educate students about the relations between digital games and the environment. We believe that the more aware students of today will become greener game designers, programmers, and academic leaders of tomorrow. At the center of our partnership’s didactic philosophy are human responsibility, ethical game design and sustainable gaming culture.
The project has been funded by the Federal Ministry of Education and Research in Germany within the framework of the Erasmus+ Programme of the European Union (KA220-HED – Cooperation Partnerships in Higher Education).
Reference number: 2021-1-DE01-KA220-HED-000029501
Total funding received: €312.136
Project Impact:
By developing teaching materials on green gaming for higher education, we create the following impact. We will…
- increase the awareness of this subject among Bachelor’s and Master’s students.
- enhance students’ knowledge of green gaming and their ability to integrate existing solutions into their game projects.
- stimulate more research interest among research staff as well as students.
- facilitate the uptake of pedagogical resources on green gaming by lecturers and professors.
- create a European research community around the topic
- raise the visibility of green game studies among the game industry and wider public.
Project Outcomes:
The Greening Games Report… is a compilation of our insights into the best practices, approaches and challenges in producing greener games as well as teaching green gaming, consequently shedding a light on the interrelations of the games industry and higher education with regard to creating more ecological games.
The teaching materials on green gaming… is tested and evaluated by students of all partner institutions. It is also available as open access material for other higher education institutions for implementation into their existing curricula.
The Online Repository… hosts the open access material of the research project.
The Sustainability Kit… is the final collection of our project insights to facilitate the transfer of the results. It contains information and recommendations on teaching green gaming with respect to games infrastructure, games production, games culture, and games content.