Spielen für die Zukunft / Playing for the future

Author: Sonia Fizek

Publication Date: 27.03.2024

Can video games help us rewrite the future in times of the climate crisis? Sonia Fizek explores how games can inspire players to engage in combating the climate crisis, emphasizing the need for both future-oriented and critical gaming skills. Written for the Bundeszentrale für politische Bildung (Federal Agency for Civic Education).

Read article

Fizek, S. (2024, March 27). Spielen für die Zukunft. Retrieved from [https://www.bpb.de/themen/kultur/digitale-spiele/546959/spielen-fuer-die-zukunft/]

Ecogames: Playful Perspectives on the Climate Crisis

Chapter Title: Material Infrastructures of Play: How the Games Industry Reimagines Itself in the Face of Climate Crisis

Author: Sonia Fizek

Publication date: 2024

Sonia Fizek explores the materiality of digital play and its connection to environmental sustainability, investigating how the video game industry responds to the climate crisis. Through a hermeneutic analysis of segments from the Green Games Guide, the chapter raises questions about the industry’s reaction. Fizek queries whether green game-making commitments and self-regulatory initiatives are genuine shifts or merely PR tactics within the context of neoliberal culture’s focus on growth and planned obsolescence. This chapter is part of the publication “Ecogames: Playful Perspectives on the Climate Crisis, 2024,” spanning pages 525-542 (18 pages).

Read article

Ecogames: Playful Perspectives on the Climate Crisis

Fizek, S. (2024). Material Infrastructures of Play: How the Games Industry Reimagines Itself in the Face of Climate Crisis. In Ecogames: Playful Perspectives on the Climate Crisis (pp. 525-542). [DOI: https://doi.org/10.2307/jj.10819591.28]

Games: Research and Practice

Chapter Title: Teaching Environmentally Conscious Game Design: Lessons and Challenges

Authors: Sonia Fizek, Mikhail Fiadotau, Hanna Wirman, Maria Garda

Publication Date: 12.03.2023

An increasing number of higher education game design and development programs are integrating environmental considerations into their curricula, reflecting a broader trend towards responsible game production, consumption, and education. This article introduces two ongoing European inter-university projects: the Erasmus+ Greening Games project and the Nordplus-funded Nordic Alliance for Sustainability in Gaming network. Using them as case studies, the article reflects on lessons learned and challenges encountered during the projects’ pilot stages, and discusses their implications for environmentally conscious game design education.

Read article

Fizek, S., Fiadotau, M., Wirman, H., & Garda, M. (2023, March 12). Teaching Environmentally Conscious Game Design: Lessons and Challenges. Games: Research and Practice, 1(1), 1–9. [DOI: https://doi.org/10.1145/3583058]

Greening Games 2022

Proudly powered by WordPress