The Greening Games Education report maps out the green gaming research, related didactic offer and the initiatives of the games development sector. Based on interview and survey material, the analysis of selected literature and games industry’s outreach projects, we are providing a comprehensive picture of the current needs of higher education as well as the industry. Hopefully, this report will allow you to better understand and contextualise existing pro-environmental initiatives, identify gaps in current knowledge, and most of all to embrace the variety of voices and attitudes towards these issues across the field.
The report is divided into three parts: Mapping out Teaching and Research, Mapping out the Video Games Industry and Summary and Next Steps. In the Appendices section, we are sharing the question sets and supporting visual data behind the semi-structured interviews and surveys that we conducted amongst higher education experts and game developers.