Since the conception of the United Nations’ Playing for the Planet Alliance in 2019, more video games have engaged with the topic of climate crisis, one of the biggest challenges of our times. However, to fully grasp the power of games and play to change the reality around us, we should go beyond uplifting developer interviews, positive press coverages and in-game player engagement with dedicated content. Are video games really capable of supporting larger populations in preparing for and imagining different futures? What are the opportunities but also the limits of playing with technological nature? And how can higher education prepare future generations of game developers with a skillset and a mindset able to contribute to a more ecologically aware game industry? In this talk, Sonia Fizek engaged with those questions, presenting data from the Greening Games Education report written by the international Greening Games research team led by Cologne Game Lab at TH Köln (www.greeningames.eu).